Design Notes

What follows is a list of things I'd like to see/do/program/play in a MMORPG that doesn't exist. The goal is that I will have some hand in bringing it to fruition, but there are lots of years of study before that happens. Most of these things are possible (if difficult) today. Others may simply be beyond our technical capabilities at this time. One item of note: the general premise is the single-player campaign would have a basic AI (although far richer than what most games ship with), but the online game would have a much more complex and deeper AI than anything I've yet heard of. This will definitely be one area where the game will be pushing some technical/theoretical limits.

Game elements

Game elements

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